Behaviorpath
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The behaviorpath is the behavior of an object over time, but specifically the behavior of an animate object that is conscious over time. The behaviorpath can give us information about the consciousness produced by a physipath. For instance, if the behavior of a person seems happy it is likely that it reflects the consciousness being produced. Human can lie and act so behavior is not a fool proof way of determining the consciousness produced by a person or other conscious being that can modify its behavior consciously.
The behaviorpath has the corresponding concepts related to it behaviorspace, behaviorpoint, behaviormoment, behaviorsection, behaviorpath, behaviorvenue, behaviorregion, behaviorcontinuum, and behaviormulticontinuum.
See also: Behavior itofazspace, Template: Behavior itofazspace, itofazpath,