Oriterrain
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Each type of original or itoidentireplica will have its own itoterrain that can be based on many different factors. One of the most important factors is the way that an original is more likely or less likely to function. When we apply the externapath to get it to produce an specific awarepath and ixpepath, it will be easier at some points than others to produce. The externapath might have to be very specific at certain points or regions on the physiterrain called itodetractors (like the top of a hill or ridge) to get the awarepath produced. At other points or regions called itoattractors (like a valley) many different internapaths can be applied that will still produce the same awarepaths.
Oriterrain is an mathematical itoconcept where there is for every oripoint in an orifield a potential n- dimensional orivector that controls or effects the oripath.
Oriawareterrain is an mathematical itoconcept where there is for every oriawarepoint in an oriawarefield a potential n- dimensional oriawarevector that controls or effects the oriawarepath.
Orimentaterrain is an mathematical itoconcept where there is for every orimentapoint in an orimentafield a potential n- dimensional orimentavector that controls or effects the orimentapath.
Oriphysaterrain is an mathematical itoconcept where there is for every oriawarepoint in an oriawarefield a potential n- dimensional oriawarevector that controls or effects the oriawarepath.
Oriphysiterrain is an mathematical itoconcept where there is for every orimentapoint in an orimentafield a potential n- dimensional orimentavector that controls or effects the orimentapath.
Orixpeterrain is an mathematical itoconcept where there is for every oriawarepoint in an oriawarefield a potential n- dimensional oriawarevector that controls or effects the oriawarepath.
Oriepiterrain is an mathematical itoconcept where there is for every orimentapoint in an orimentafield a potential n- dimensional orimentavector that controls or effects the orimentapath.